Review: Bloodstones - The Crown of Blood and Ice
Today we’re looking at Bloodstones - The Crown of Blood and Ice by Legend of Talik. This is the third published adventure in the “Bloodstones campaign”, for levels 3-4. I haven’t read any of the others but this one had neat cover art so here we go. As near as I can tell after reading it, there aren’t a lot of references to the previous chapters. The upshot is that the party is trying to track down a powerful artifact called the Bloodstone of Ice Blast. There’s three ways to kick things off - 1) someone just tells them where it is, 2) they pass a DC 20 INT check to translate a journal or 3) you give the party the journal entry and ask them to complete a 2,000 character substitution cipher to translate it themselves. None of these seem like terribly engaging or fun options. Above the 20-room dungeon there is a four-level watchtower. Two pages are devoted to the map although each room is just a square. Contents are randomized. “Something else could be nesting here? Refer to the d10 chart...