Review: Lair of the Forgotten Queen
Today we're looking at Lair of the Forgotten Queen by Caleb Paulson. The premise of this four-part adventure is that the PCs are looking for three keystones (found in each of the first three dungeons) needed to unlock the fourth dungeon, the titular Lair of the Forgotten Queen. In the first dungeon, Grotto of Gelid Flame, rooms and hazards feel somewhat disjointed. Quicksand sort of makes sense in an underground sea grotto, but fire spouts don't. There's a sense that the dungeons are randomly generated. This is not a bad thing per se, but it's sometimes difficult to take randomly generated results and mold them into a cohesive location. So you end up with a bunch of rooms that feel separate from the others. Sean McCoy (creator of Mothership) wrote an excellent blog post earlier this year called Writing Rooms in Pairs . You should go read it. Then go read the rest of the blog because it's extremely helpful in many different ways. Anyways, Mr. McCoy proposes to con...