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Review: Delve

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Today we're looking at Delve by Robert  “Bob World Builder" Mason and the folks at Eventyr Games. It bills itself as "a complete guide to building and surviving deadly dungeons with 200+ pages of dungeon-building tools and plug-and-play dungeons – and more monsters , treasures , player options, and traps than you can shake a 10-foot pole at!" This is a 5e conversion. The publisher and designers make 5e products. But they changed the cover from color to grayscale so I'm sure they nailed it. I'm going to take a closer look at some of the 12 dungeons included, but I want to address one thing first: "Delve" is a misnomer, in that none of these dungeons is very deep. The room counts are between 5 and 16 and the vast majority have 10 or fewer. I'm going to quote Gus L. again: "To make exploration meaningful the act of moving through dungeon locations needs to create a sense of ‘risk’ - tension and anticipation. In a scene or encounter based ad...