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Showing posts from November, 2025

Review: Lovely Jade Necropolis

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  Today we're looking at Lovely Jade Necropolis by Joseph R. Lewis.  After tackling 5e and then OSE, Mr. Lewis has added Shadowdark to his repertoire. This is a 100 location adventure for level 3-5 PCs. It's inspired by the works of Clark Ashton Smith and that is exactly my jam. The eponymous necropolis was once the site of a beautiful garden built by the fey for their human friends. The humans betrayed the fey, were summarily killed, and now the garden is a place where the dead cannot rest. A couple of necromancers have moved in and now they're fighting. Plus the fey aren't thrilled about the new tenants so they're trying to kick them both out. It's a nice whirlwind of intrigue and violence for the party to get mixed up in. We get some nice hooks and rumors and we're off! Okay, one more thing and then we're off. The fey and undead are given a few little twists from how they're usually presented. Rather than mindless fodder, we're told that the ...

Review: Inside the Everflowing Curtain

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Today we are looking at Inside the Everflowing Curtain , designed by Anthony J. Zinni  and published by Revivify Games. It's a level 3-4 dungeon with 16 rooms where the PCs are tasked with recovering the second half of a magical staff from a goat demon's lair. Everflowing Curtain   pulls double-duty, being written for both Mörk Borg and Shadowdark. We've seen 5e/Shadowdark and DCC/Shadowdark, but this is my first time for this particular combo. The two systems have very little mechanical similarity, but when has that ever stopped anyone? It has one of the most bizarre setups I've ever seen for. It assumes that a bunch of stuff directly related to the adventure itself has already happened and hinges on the PCs finding a very particular set of items to summon the demonic questgiver. "The GM must place the crystal ball, copper brazier, and lower piece of the staff where the characters can find them. Once a character touches the crystal ball, the scene described on the...

Review: Tower of Hapshut

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Today we're looking at Tower of Hapshut by Fenris-77. It consists of a small 5-hex region and a 29-room dungeon for levels 6-8 and was written for their Shadows of Empire setting. It could easily be dropped into other settings, even if you just take the dungeon. The primary adventure site is a temple currently occupied by an undead warlord. We aren't given any particularly compelling reason to go there - he doesn't have any nefarious plans that are about to come to fruition and no local leaders are offering a reward for his extermination. But there's reputedly some treasure inside, and in a game where gold = xp, perhaps that's enough. The layout is exemplary. Clear, attractive and informative. It smacks of effort and care. It can't have been easy to fit everything together this well, but sweating the details paid off and I wouldn't feel terribly intimidated running this sight-unseen. The text gets a little verbose in places and the writing overall has a very...