Review: The Devoured Labyrinth
Today we are looking at T he Devoured Labyrinth published by Bite-Sized Gaming, with Andrew Bishkinskyi and Zac Goins as lead designers. It is a collection of 46 dungeons, the vast majority being 1-2 pages, spread across a 160-hex region map. Let's address the elephant in the room: The Devoured Labyrinth is not a labyrinth or megadungeon. You'd be forgiven for thinking that it is, given the name. In fact the first two questions of the Kickstarter FAQ address this, where we are told "The 'Labyrinth' is a metaphor for interconnected buried ruins that have sunk underground." Ah, ok. It's a metaphor. So what it is, rather, collection of short 1-2 page dungeons that are loosely connected via themes and the overland hexmap. They are not connected literally. Maybe you shoulda come up with a different title. Since there are 46 dungeons in this thing I'm not going to review of all them, but I will dive into a handful. First up is Doom Hold, a 12-room romp thr...