Review: Take the Tower
Today we are looking at Take the Tower , a level 0 gauntlet adventure by Alex Dworman. It takes place in a 33-room wizard’s tower where the players will command a horde of would-be heroes dying gruesome and often hilarious deaths as they try to make it to the top or at least steal everything that isn’t nailed down. The setup is that the local wizard, normally a chill dude, has been kidnapping people and bringing them to his tower. Now folks (including the PCs) are rioting and storming the tower, looking for answers and revenge. Unbeknownst to them, the wizard has died and his troupe of homunculi are gathering body parts to frankenstein him a new body. There’s a clock on the whole affair - every 30 minutes in real time, lightning strikes the tower and charges one of six capacitors. Once they are all charged, the Frankenmage is animated and starts to lay waste to anyone in the tower. This is a good mechanic, reminiscent of the bells from The Waking of Willowby Hall with a som...