Review: Final Torch Issue #2 - Pirates of Barnacle Bay
Today we're looking at Final Torch Issue #2 - Pirates of Barnacle Bay by Ross Mahler. Barnacle Bay is a setting and hexcrawl (hexsail?) through a dangerous island/sea region. Besides the hexcrawl it's got rules for for ships and ship combat, a nicely fleshed-out settlement, an intro adventure, some tools for creating adventures, monsters, magic items, etc etc. It's what the kids these days call a "zine". The hexmap has 156 hexes, 35 of which are keyed. Not the biggest map geographically, but it's dense, having a better ratio of keyed to unkeyed hexes than most adventures I've looked at. And the descriptions are very well done, full of interesting scenarios, adventure seeds and connections to other locations, like a child lives inside a circle of conch shells on a deserted island. He's actually a trickster demon and the only monk that knows the truth has taken a vow of silence. There are sea monsters, vengeful ghost sailors, hags, dens of iniquity, ...